Two Player Games (part 3)
If you want to be really unsporting and generally piss people off as much as possible – and I mean without becoming a professional footballer – you should consider colluding in Castles of Mad King Ludwig. You pre-arrange with a friend that whenever you are master builder you will put whatever they most want into the highest price slot and they will buy it from you. In return you will do the same when they are master builder, and so the money just moves backwards and forwards and is never really spent. In the meantime, you both get whatever rooms you want and the other player(s) are cut out of the game.
Obviously it is rare for something quite as extreme as this to happen, and the behaviour is often not formalised in such a way, but the fact that this kind of process works is something of a flaw with an otherwise excellent game. However, in the two-player version, it is automatically fixed.
So, which games actually benefit from the two-player mode and why? (more…)
This might seem like an odd topic for a boardgames blog, but today I’d like to talk about making payments to people who live overseas. If you ever decide to begin publishing boardgames though, this will become immediately relevant.
We have had to make many payments overseas since we work with people and companies from all over the world. We have worked with artists from Malaysia and Bulgaria, programmers from Kazakhstan and India, voice artists from South Africa and the USA, not to mention manufacturers who, for most boardgames companies, are based in China.
It’s not until you have to make your first payment overseas that you realise it isn’t as straightforward as you might think. There are many different ways to do it and it can cost you an arm and a leg if you don’t do your homework. So let me share some of my findings with you. You might find them useful one day…