Legacy Games – Part 1
Back in 2011, a game called Risk Legacy came out. It was a campaign version of Risk with a rather significant twist. Just in case you’re not familiar with Risk, it’s a fairly basic wargame from 1959. You get a bunch of troops each turn, stick them on the map, roll dice to fight people in adjacent territories and try to conquer the world.
Virtually every man and his dog have played Risk at some point in their life. I certainly played it a lot as a child. It’s one of the top 10 best-selling games ever. The idea with Risk Legacy though, was that the same group of players would play through a Risk campaign together and the game would change after each game.
These are not just different missions within the same game however. Depending on players’ actions during the game, they might add stickers to the board or the faction sheets, they might write on cards or parts of the board, cards might be ripped up and thrown away, and boxes with extra components and rules might be opened and added to the game.
Amidst much controversy (“Rip up the cards?! Inconceivable!”), Risk Legacy started a new genre of games known, appropriately, as Legacy games. The genre has had mixed success since its inception though. Let’s take a look…
Out to lunch…
Today’s topic is a shameless excuse for me to write a post consisting of a mish-mash of disparate points with no clear links between them and no coherent argument running through it. This is necessary because I have just moved house and so have had absolutely no free time recently… except of course for the six hours I spent playing Gaia Project on Saturday, but I’m sure that anyone who reads a blog about boardgames would have done the same thing in my position! So sit back, relax and get ready to experience the next big thing in blogging: the health blog. Now with 50% less content! (more…)