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Design

Eldritch Horror

Designer Spotlight: Corey Konieczka

I always associate Corey Konieczka with Kevin Wilson.  They have both designed a significant number of big-box Fantasy Flight games, and frequently collaborate with other designers, as is the Fantasy Flight way. Once again,...

Designer Spotlight: Ignacy Trzewiczek

When I first saw Ignacy Trzewiczek’s name on the box of Robinson Crusoe, I didn’t even try to pronounce it!  Like many Polish names, there always seemed to be too many unusual consonants to...
Luna

Designer Spotlight: Stefan Feld

I always used to be lukewarm on Stefan Feld’s games.  However, the more I play them, the more I like them.  Why would I keep playing his games if I wasn’t that keen?  My...
The Builders

Designer Spotlight: Frédéric Henry

Frédéric Henry is probably best known for designing Timeline, the simple card game where you have to place events from history in the right part of a growing timeline. However, he has designed a...

Designer Spotlight: Eric M. Lang

Eric M. Lang has risen to fame in recent years and has become a very hot property.  His game releases always generate a lot of buzz in the industry.  So much so, in fact,...

Designer Spotlight: Bruno Cathala

Like Antoine Bauza, Bruno Cathala frequently collaborates with other (typically French) designers such as Serge Laget and Ludovic Maublanc.  He has a host of well-known games to his name, but due to his many...
Agricola

Designer Spotlight: Uwe Rosenberg

Uwe Rosenberg is one of a very select few designers whose games I will buy sight unseen.  He has a very consistent style that I really like, on the whole. There have been games...
Escape from 100 Million BC

Designer Spotlight: Kevin Wilson

Kevin Wilson is one of those designers whose name always sounded familiar to me, but when pressed, I would have struggled to name any of his games.  He’s a Fantasy Flight big box designer...
Santorini

Why don’t abstract games have theme?

Abstract games, by definition, have very little (or no) theme.  I’ve always just taken that for granted.  “Of course it doesn’t have any theme – it’s an abstract game!” But recently, I’ve started questioning...
7 Wonders

Designer Spotlight: Antoine Bauza

As well as designing a significant number of games on his own, Antoine Bauza has collaborated with a surprising number of other well-known designers: Bruno Cathala, Ludovic Maublanc, Bruno Faidutti, Frédéric Henry to name...