Browsing Category

Design

Amun-Re

Designer Spotlight: Reiner Knizia

Reiner Knizia is the most prolific designer I know of.  He has designed not only a tremendous number of games over the years, but a tremendous number of good games. He has achieved a...
Failure

Dealing with Failure

It’s been a bad week this week.  A number of things that I’ve tried to do have failed.  A couple of things in particular I’ve been working on for literally years and they seem...

Designer Spotlight: Vlaada Chvátil

Vlaada Chvátil is without doubt my favourite designer, so I’m shamelessly kicking off our Designer Spotlight series by picking the one I like the most.  In this series, we’ll try to get an overview...
Old Man at the Station

Downtime

I hate downtime in games.  The times when you sit there waiting for your turn and there’s nothing you can do.  For various reasons you can’t plan what you will do on your turn...
Shared Idea

Designing with Others

Most people who have had a go at designing a game jot down a few ideas, raid their games collection for components and then have a play… on their own.  They don’t usually show...

Dice

Possibly the oldest game component in existence, dice have ruled the fate of many gamblers, Cthulian monster hunters and would-be world conquerors.  Dice seem to be used in games today more than they ever...
Bausack

Dexterity Games

Tabletop gaming, by its very nature, is a sedentary pastime.  Games can be social, intellectual, combative, but rarely physical.  There is, however, one genre that attempts to provide a much more visceral gaming experience:...
Thumbs up and thumbs down

Blind Playtesting

If you’ve designed your own boardgame, one of the first things you want to do is get it playtested.  You get some friends together, try out your new game and see what people think. ...

Rulebooks

I buy or Kickstart quite a lot of games.  Inevitably this means that I end up being the one who has to read the rules and explain how to play these new games to...
Too Many Bones

Adventure vs. Replayability

I’ve spoken about replayability before, but I want to come at it from a slightly different angle today.  This has been largely prompted by the arrival of Too Many Bones, which I backed on...